So back in 1973, Game Designers Workshop published a science fiction wargame called Triplanetary. Designed by Marc Miller, it was a solid newtonian space combat game with a compact and functional set of rules, and you used an acetate sheet and grease pencils to track a ship’s vector. It was reprinted again in 1981, but has been out of print since.
In 1989, Steve Jackson Games acquired the rights to Triplanetary with the intent of republishing this classic game. My understanding is that it reached a draft status, but never saw print at the time. That said, SJG did publish a much more focused vector space wargame called Star Fist. If you’ve ever played the classic coin-op arcade game Star Castle, well Star Fist was Star Castle, but with chits and grease pencils. If you can find a copy, I recommend it, as it’s a lot of fun.
Not too long ago, Steve Jackson Games did a Kickstarter for a new edition of Triplanetary, which was quite successful. And today my copy showed up on my doorstep. 🙂
Obviously, I have not had a chance to sit down and play this with anyone yet, but I did unbox and inspect the components. As a deluxe version of the game, it does quite well. The map of the solar system is a large, sturdy coated hex map. No need for the acetate sheets… and the grease pencils have been replaced with dry erase markers.
The box contains the map (in two folding sections), a sheet of die cut counters, the 16 page rulebook, a double sided sheet with advanced combat rules, an ad for the Ogre computer game (It’s fun, do it!), two dry erase markers, one six sided die, a tasty, tasty packet of “Dangerous DO NOT EAT” silicagel, and a piece of foam that I assume is meant to be used as an eraser for the dry erase markers.
Sadly, as you may be able to see in a couple of my photos, my box took a drop somewhere along the way and one corner of the box as well as the maps are mildly dinged. It’s not bad enough to officially complain… hell, this shit happens. But yeah, slightly annoying.