Monthly Archives: September 2017

GURPS Dungeon Fantasy

GURPS Dungeon Fantasy
With the success of all flavors of Munchkin, and the concentration over the last couple of years on resuscitating Ogre, GURPS has mostly fallen by the wayside. Once the initial corebooks were published, I have seen little other than PDF releases.

PDF releases aren’t a horrible thing, but since they will never appear in your local game store, it doesn’t do much to give the perception of the game being supported… and doesn’t help build that network that sustains interest and keeps a game line going.

GURPS Dungeon Fantasy was a kickstarter from a couple of years ago that was, in my opinion, SJ Games’ attempt at reviving some interest in GURPS. My copy finally arrived on my doorstep last week, and it looks gorgeous.

On a personal level, I’m not a big fan of boxed sets for RPGs. They take up more room, and don’t really add anything to the game itself. It’s somewhat telling that I have quite a few old school game systems where the books are in great condition, but the box itself disappeared some time ago.

That said, the out of box/unboxing experience is kinda cool, and I suspect it makes it easier to get retailers like Target or Walmart to pick up your game… I’d have listed Toys-R-Us, as that’s where I bought some of my Basic D&D stuff back in the day, but they just recently declared bankruptcy. End of an era, that…

GURPS Dungeon Fantasy is, effectively, everything you need for GURPS 4th to be able to run a classic dungeon crawl style game. I’ve seen at least one reviewer joke that it’s the Fantasy Trip box promised decades ago. Seeing as how GURPS grew out of the early work done on Fantasy Trip (Melee & Wizard), that’s not completely incorrect. 🙂

The box contains several digest-ish sized books for Adventurers, Spells, Monsters, Exploits (GM system stuff), an Adventure, and the Companion add-on (Traps, Magic Items, and another adventure). It also contains cardboard heroes (heavier stock), bases for the heroes, two battle mats, and a set of dice.
I will also note that there is a large library of additional support PDFs available on Warehouse 23.

These days, I am mostly running Pathfinder 3.x, but there is a special place in my heart for GURPS. GURPS and Champions (Hero) were my second generation RPGs and back in the day, I founded and was the first central mailer of All of the Above, the GURPS APA. I ran both GURPS and Champions for years, and I still probably have more Steve Jackson Games GURPS books than anything from another publisher. Note that the linked page is, to the best of my knowledge, incorrect, and that AotA is no longer being published.

At first glance, it looks fantastic. So, in the coming days I will at least run a one shot of G:DF and there is a better than average chance that I’ll record and post this online for people. I’m still looking into what’s involved there. If you’re following me, and you have some experience with this sort of thing, please speak up.

Ideas for Upcoming Posts

So, I am throwing around some ideas for upcoming posts, seeing as how I’m not currently running anything.

  • Get back to more coverage of Starfinder… how it differs from Pathfinder, media inspiration, and maybe some example characters.
  • Short reviews for games that I have acquired recently. The short list of these at the moment would be: Mighty Protectors: Villains & Vigilantes 3.0, the current Conan RPG, Mercenary Planet, the Schlock Mercenary RPG, Blue Rose (AGE), 7th Sea 2nd, and Coriolis.
  • One idea I had long ago was to write up a character for every RPG I know. That’s obviously a long term project and would likely require that I find a way to host a wiki, or find a wiki service.
  • Then there’s the game ideas I have, but some of that would result in giving away spoilers for my potential players.
  • Some sort of Tabletop tool review. Last year at Dundracon, Ken Hite expressed the opinion that we’re sort of living in a new golden age of RPGs. That the cost barrier to entry has dropped low enough that we’re seeing all sorts of new and different things. It occurred to me that the same could be said of tools for tabletop gaming as well. Software, etc. I wish I had the bonafides to lead a seminar at Dundracon on this.

So far I have only seen comments from two people, so I’m not entirely sure what my audience is. Yes, I know I need to find a way to promote this more so that the audience issue is no longer true. That said, what, if anything is of interest?